Bakso Simulator 2 Staff
Running a multi-floor bakso restaurant alone works during early tutorials, but Bakso Simulator 2's sequel scale demands hired help once you serve multiple recipes across two floors and operate an outdoor cart simultaneously. Akhir Pekan Studio introduced four core staff roles — cook, cashier, guard, and musician — each automating tasks Rabas handles manually before hiring. Staff members work assigned stations during shop hours, collect salaries from daily revenue, and gain efficiency through training investments on your management tablet. This hub covers the entire hiring process, role breakdowns, and the optimal hire order that experienced players recommend for maximizing profit while minimizing theft and customer wait times.
Why Staff Matter in the Sequel
The original Bakso Simulator let Rabas manage everything solo indefinitely. The sequel's multi-floor layout, expanded recipe menu with eight or more bowls, outdoor cart service, and evening theft attempts make solo operation unsustainable past mid-game. A hired cook keeps the broth pot running while Rabas delivers bowls upstairs. A cashier processes payments at the register so you never leave the kitchen during rushes. A guard patrols the cart and entrance deterring thieves you otherwise punch manually with left click.
The musician role — added in a post-launch update — boosts customer patience and tips by performing near dining areas, directly increasing revenue per bowl without touching ingredient costs. Each role connects to systems covered elsewhere in this wiki: cooks reference our recipes guide, guards tie to security tools, and cashiers improve flow described in the how to play guide.
How to Access the Hiring System
Open the management tablet with TAB on PC or the tablet button on mobile, then navigate to the Staff section. Available candidates appear after reaching specific income milestones and completing the staff tutorial quest that introduces the hiring mechanic shortly after unlocking your second recipe slot. Each candidate displays their role specialty, starting salary, base skill level, and personality trait that affects performance in specific situations.
Hiring requires paying a one-time signing fee plus daily salary deducted automatically from register income. If revenue cannot cover salaries, staff refuse to work the next day until you restore profitability — sell excess decorations, simplify the menu to high-margin recipes from our all recipes list, or temporarily close upstairs seating until income stabilizes. The hiring guide walks through candidate selection and salary negotiation in detail.
Staff Roles at a Glance
Cook staff automate broth preparation and ingredient addition for assigned recipes, freeing Rabas to focus on delivery and supply management. Cashier staff handle register transactions on the floor you assign them — essential when ground floor volume exceeds your ability to run between kitchen and register. Guard staff patrol designated zones near the outdoor cart, shop entrance, and storage areas, reducing manual combat during evening shifts when supernatural story events increase village activity.
Musician staff perform during business hours on assigned floors, extending customer patience timers and adding tip income proportional to their training level. Each role accepts training investments that improve speed, accuracy, or bonus effects over multiple in-game days. Full role mechanics, training costs, and station assignment tips live on our roles and training page.
Planning Your Team Growth
Staff hiring order dramatically affects early and mid-game efficiency. The community consensus — and our testing across Steam and mobile builds — recommends cook first, guard second, cashier third, and musician last. This sequence matches the progression curve where recipe complexity creates kitchen bottlenecks before theft becomes frequent and register delays matter. Deviating from this order slows growth even if individual roles seem urgently needed.
Detailed reasoning for each hire timing appears on our best hire order page. Combine staff planning with upgrade priorities — kitchen upgrades before decorative spending, security tools before musician hiring — to build a restaurant that runs smoothly across all floors while Rabas focuses on story quests and village exploration between shifts.
Frequently Asked Questions
How many staff can I hire in Bakso Simulator 2?
You can hire one staff member per role initially, with additional slots unlocking through shop upgrades and story progression. Four core roles exist: cook, cashier, guard, and musician.
When does staff hiring unlock?
The staff system unlocks after the staff tutorial quest, typically around the same time you gain your second recipe slot and consistent daily income.
Do staff work on all floors?
You assign staff to specific floors and zones during shop setup. A cook on the ground floor does not automatically serve upstairs unless assigned there.
What happens if I cannot pay salaries?
Staff skip work the next day until revenue covers owed salaries. Simplify your menu or close extra seating temporarily to recover.
Which staff role should I hire first?
Hire a cook first to automate kitchen preparation as your recipe menu expands. See our best hire order guide for the full recommended sequence.